package levels
{
	import org.flixel.*;
	import utilities.Wave;
	import states.GameState;
	import enemies.*;
	import interactions.*;
	import items.*;
	import treasures.*;
	
	
	/**
	 * ...
	 * @author JAC
	 */
	public class Level_16 extends GameState
	{
		override public function create():void
		{
			super.create();
			
			_maze.load(MazeData.additional_exorcist);
			
			Player.spawnAt(11, 18);
			
			Tracker.lives = 1;
			Tracker.mapScore = 1000;
			Tracker.minScore = 3;
			
			addEntity(new RockThrow(14, 18));
			addEntity(new RockThrow(14, 14));
			addEntity(new Slow(16, 18));

			addEntity(new LootBag(10, 5));
			addEntity(new LootBag(10, 15));
			addEntity(new LootBag(18, 5));
			addEntity(new LootBag(18, 15));
			
			addEntity(new Exorcist(0, 10));
			addEntity(new Exorcist(28, 10));
			addEntity(new Robber(10, 0));
			addEntity(new Robber(18, 0));
		
			gameStart();
		}
	}
}